Matt Glanville

Hello! I make video games.



Oddworld: New 'n' Tasty

• Full remake of the original 1997 PlayStation classic Oddworld: Abe’s Oddysee
Sole Game Designer at Just Add Water
Initially released 22nd July 2014 (PlayStation 4)
PS4, PS3, Windows, Mac, Linux, Xbox One

I was solely responsible for redesigning and implementing almost every aspect of the game's design using the original Abe’s Oddysee as a foundation.

I worked closely with all members of the development team, including working directly with series co-creator Lorne Lanning.

My responsibilities included:

  • Level design
  • Camera design
  • Character behaviour and animation tuning
  • Writing and managing in-game text and dialogue
  • Difficulty tuning
  • Scripting gameplay logic
  • Front End and UI design
  • Meta-game and save system design
  • Trophies
  • Particle effects
  • Optimisation and redesign for ports to other platforms

Alf's Escape (DLC)

I also worked with a small team of artists to design and create the Alf’s Escape DLC levels.

Unlike the main game, this was an all-new chapter and not a remake of existing levels. It built on many new ideas we had during development of New 'n' Tasty's main levels, focusing on a hardcore challenge for long-time fans of the series.

We had minimal code support during this time, so a lot of its new features were created with smart use of existing assets and functionality.


Developer talk at EGX 2016

I gave a talk at EGX 2016 about the design changes we made in Oddworld: New 'n' Tasty and the direction we were taking the series in Oddworld: Soulstorm. This 30 minute talk was to a room of about 500 people.


Oddworld: Soulstorm

I contributed to the level design and game design of Oddworld: Soulstorm, the sequel to New 'n' Tasty, from June 2016 to April 2018.

The game is still in development and the details of my work are under NDA, but more details are available on the official website.


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